Documents

Rules of the game

Description of the general rules of jogo do bicho

You can bet from pennies to thousands of reais, and on different types of games. Your winnings will be proportional to the money you have invested and the style of bet you have chosen. Each type of bet obeys fixed proportions, according to the probability of winning.

  1. Millar - R$: 4,000
  2. Cent - R$: 600
  3. Ten of- R$: 60
  4. Three tens - R$: 3. 000
  5. Double tens - R$: 300
  6. Three of Groups 1/5 - R$: 130
  7. Two of Group 1/5 - R$: 19
  8. Group - R$: 18
  9. Pass - R$: 75

Draws

There are 5 daily draws, Monday to Sunday on Jogo do Bicho. In each of them 5 numbers of 4 digits each, or prizes, are drawn.

  1. 7209 - Donkey (group 03)
  2. 2259 - Alligator (group 15)
  3. 5168 - Monkey (group 17)
  4. 5397 - Cow (group 25)
  5. 1453 - Cat (group 14)

The obtaining of these numbers is detailed

Types of bets

Single bets

These are the ones related to the first prize. For this, you have to choose a Group, or a Ten, or a Tenantenna or a Millar

Fences

Unlike the Head bets, the Fences increase the chances of winning the other six prizes, not just the first one.

Doubles

Play with 2 groups/cases, appearing in the top five prizes.

Horns

Play with 3 groups/cases, appearing in the top five prizes.

Passes

Play with 2 groups/cases, appearing in the top five prizes.

Pass goes

Bet on two bugs, and choose the one that should come out in first position. If this bug does indeed come out in the first position, and the other bug in any position between the second and fifth prizes, you win.

Pass goes and comes

Bet on two bugs, and win your bet amount when one of them comes out in the first prize, and the other in one of the other four prizes.